function initialimg() {
  bigpic.src = image[intflag];
  intflag ++;
}

function changeImage() {
  GDDiv.filters.item(0).transition = Math.round(Math.random()*22);
  GDDiv.filters[0].Apply();
  bigpic.src = image[intflag];
  intflag ++;
  if (intflag == image.length) intflag = 0;
  GDDiv.filters[0].Play();
}
setInterval("changeImage()", 9000);